![]() The primitives have been designed to offer a broad variety of modeling building blocks. You can see the meshes by clicking the Create Fusion > Fusion-Ready Presets button on the Fusion tab.Īlternatively, you can access the Qbic presets by clicking the Presets button on the top of the Toolbox and expand Fusion Assets > Fusion Meshes > Qbics. ![]() For more information, see Fusion Qbic Presets. Tip: Modo also provides MeshFusion Assemblies presets. Click the Presets button on the top of the Toolbox and expand Modo Assets > Modo Assemblies > MeshFusion Assemblies. You can optimize the 3D viewport for MeshFusion modeling with the Viewport Shading Presets menu found in the Fusion tab. Within the Viewport Shading Presets dropdown menu you can find a number of display options. Note:For more information on Ghost Mode, see Viewport Toggle Buttons Drag and Drop Workflow Polygon Opacity allows you to adjust the opacity of Fusion Objects visible with Ghost Mode. Modo has a contextual menu dedicated to building Fusion models for users who have the Model layout Toolbox minimized. Use this menu to improve your workflow while working in the 3D viewport, which is set to the maximum size. To see the contextual menu, you must have a Fusion Item in your scene and other Fusion Qbic Presets. The contextual menu displays, allowing you to select any of the following Fusion functions: Select the Qbic preset element, drag it onto the Fusion item, and then hold. ![]() ![]() These functions are also found in the Fusion tab located in the Model layout Toolbox.įor more information, see Drag and Drop Workflow. Tip:For information about hiding the Toolbox and other interface elements, see Customizing Your Layout. MeshFusion Pie MenuĪlternatively to using the contextual menus, you can use the pie menu to quickly select common MeshFusion options when working in the 3D viewport. Select the appropriate Fusion Item and then press Ctrl + F in the viewport to display the MeshFusion pie menu. This offers an alternative interface to using the Fusion tab.įor more information, see Modeling in the Schematic Viewport.Title: Gumroad ? Modeling Ant-Man Helmet in Modo Using Mesh Fusion with Leouvon Modo has a layout dedicated to building Fusion models using the Schematic Viewport. ![]()
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